Moira


Edition 1
EOI
2024-2025 ++
  1. Pixel Chord
  2. The Trail
  3. Disco
  4. AR thing
  5. Burger Story
  6. No one is here
  7. Golf Player


Edition 2
EOI 2022-2023 ++
  1. A [Maze]
  2. Our Land
  3. The Future Body
  4. Park 
  5. Island
  6. Me & Them
  7. SnailTube
  8. What Behind Views
  9. RAPPRAPP




Edition 3
EOI 2018-2021 ++
  1. Sonnet 18
  2. Private Profile
  3. Lexicon
  4. Codex
  5. Color
  6. Dragon Fruit
  7. Water
  8. Medicine

Edition 4
EOI Practice++
  1. Sonnet 18
  2. Private Profile
  3. Lexicon
  4. Color
  5. Dragon Fruit
  6. Water
  7. Medicine


Moira Zhang —
Info

       is an interdisciplinary artist and designer whose work spans immersive storytelling, speculative technology, and visual experimentation. Moving fluidly between Unreal Engine, AR, sound, and code, she constructs mythic and emotional worlds that challenge the boundaries between perception, memory, and machine vision.


Mark

3. Disco 


Touch Designer / Ableton / Unreal Engine / Leap Motion / Geco / Webcam
New York, 2024. Collaborative project with Zoe Li


            Zoe and me are collaborating to create an immersive DJ set that integrates interactive sound and visuals. The project will blend music production, real-time interaction, and projection mapping, offering a dynamic, multi-sensory experience. The goal is to explore the interaction between audio and visual elements across various software platforms.


Ableton + Rekordbox + Leap Motion + Geco → TouchDesigner (via OSC) → Unreal Engine (Offworld) → TouchDesigner → Projector/Screen

Audio & Interaction Details:
Zoe designed hand gestures using Leap Motion and Geco to map and control Ableton Live MIDI and audio parameters (like filter cutoff, frequency, LFO amount etc. ), combined with Rekordbox to create the DJ performance. The audio data is then sent to TouchDesigner, which communicates with Unreal Engine via OSC.

Visual & Scene Design:
The visual component features 8 scenes in total, 3 of which are built in Unreal Engine. Moira used 5 sound parameters to influence fire intensity in Unreal Engine. These 3 camera scenes are sent back to TouchDesigner using the Offworld Live plugin. The remaining scenes are designed entirely within TouchDesigner, including one where a webcam tracks Zoe's hand gestures (since Zoe using Leap Motion), with a butterfly visual that follows her hand movements.Others all controlled by the parameter of the audio.

Mark